Which druid talent tree




















So you'll find the list of the best community-created builds, only on Wowisclassic. Create a free account in 1 minute and benefit from the following advantages:. Reduces the cast time of your Wrath spell by 0. Next level: Reduces the cast time of your Wrath spell by 0. Next level: Reduces the cast time of Starfire by 0. Feral combat. Increases the stun duration of your Bash and Pounce abilities by 0. Next level: Increases the stun duration of your Bash and Pounce abilities by 1 sec.

Reduces the Energy cost of your Shred ability by 6. Next level: Reduces the Energy cost of your Shred ability by Reduces the Energy cost of your Shred ability by Question Status Talent Tree Help? Answered What is the best talent tree for a paladin?

Answered What is the best Talent tree for Druids? Answered What is the best talent tree for a dps Death Knight? Answered What is the best talent tree lines for pve warriors? Ask A Question. Keep me logged in on this device. Forgot your username or password? Talent Tree Help? Most Recent. Death Knight. Demon Hunter. Select a Class. A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught. An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.

A master of death and decay, spreading infection and controlling undead minions to do her bidding. Choose Talents. Select one talent per tier. Some talent options may vary depending on your specialization. Heartbreaker Passive. Choose Talent. Reset Talent.

Blooddrinker 30 yd range, Channeled, 30 sec cooldown. Drains 2, health from the target over 2. You can move, parry, dodge, and use defensive abilities while channeling this ability.

Tombstone Instant, 1 min cooldown. Consume up to 5 Bone Shield charges. Rapid Decomposition Passive. Hemostasis Passive. Consumption Melee Range, Instant, 30 sec cooldown.

Deals reduced damage beyond 8 targets. Foul Bulwark Passive. Relish in Blood Passive. Blood Tap Instant. Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed. Will of the Necropolis Passive. Anti-Magic Barrier Passive. Mark of Blood 15 yd range, Instant, 6 sec cooldown. Places a Mark of Blood on an enemy for 15 sec. Grip of the Dead Passive. Tightening Grasp Passive. Wraith Walk Channeled, 1 min cooldown.

Taking any action cancels the effect. Voracious Passive. Death Pact Instant, 2 min cooldown. Bloodworms Passive. Your auto attacks have a chance to summon a Bloodworm. Purgatory Passive. An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min. Red Thirst Passive. Reduces the cooldown on Vampiric Blood by 1.

Bonestorm Instant, 1 min cooldown. Lasts 1 sec per 10 Runic Power spent. Inexorable Assault Passive. Gain Inexorable Assault every 8 sec, stacking up to 5 times. Obliterate consumes a stack to deal an additional Frost damage. Icy Talons Passive. Cold Heart Passive. Stacks up to 20 times. Runic Attenuation Passive. Murderous Efficiency Passive. Horn of Winter Instant, 45 sec cooldown.

Death's Reach Passive. Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip. Asphyxiate 20 yd range, Instant, 45 sec cooldown. Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec. Blinding Sleet Instant, 1 min cooldown. Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec.

Damage may cancel the effect. Avalanche Passive. Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing Frost damage. Frozen Pulse Passive.

While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting 70 Frost damage on all nearby enemies. Frostscythe 8 yd range, Instant.

A sweeping attack that strikes all enemies in front of you for Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.

Deals reduced damage beyond 5 targets. Permafrost Passive. Gathering Storm Passive. Hypothermic Presence Instant, 45 sec cooldown. Does not trigger the global cooldown. Glacial Advance Instant, 6 sec cooldown. Summon glacial spikes from the ground that advance forward, each dealing Frost damage and applying Razorice to enemies near their eruption point.

Icecap Passive. Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 4 sec. Obliteration Passive. Breath of Sindragosa Instant, 2 min cooldown. Continuously deal Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted.

Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Infected Claws Passive. All Will Serve Passive. Clawing Shadows 30 yd range, Instant. Bursting Sores Passive. Ebon Fever Passive. Unholy Blight Instant, 45 sec cooldown.

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 sec, stacking up to 4 times. Pestilent Pustules Passive. Harbinger of Doom Passive. Soul Reaper Melee Range, Instant, 6 sec cooldown.

Strike an enemy for Shadow damage and afflict the enemy with Soul Reaper. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption. Spell Eater Passive. Pestilence Passive. Unholy Pact Passive. Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal 3, Shadow damage over 15 sec to enemies between you and your pet.

Defile 30 yd range, Instant. Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit 4 enemies near the target.

If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec. Army of the Damned Passive.

Summon Gargoyle 30 yd range, Instant, 3 min cooldown. Summon a Gargoyle into the area to bombard the target for 30 sec. Unholy Assault Melee Range, Instant, 1.

A brooding master of warglaives and the destructive power of Fel magic. Embraces the demon within to incinerate enemies and protect their allies. Blind Fury Passive. Eye Beam generates 40 Fury every sec. Demonic Appetite Passive. Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 Fury. Felblade 15 yd range, Instant, 15 sec cooldown. Charge to your target and deal Fire damage.

Demon's Bite has a chance to reset the cooldown of Felblade. Generates 40 Fury. Insatiable Hunger Passive. Burning Hatred Passive. Demon Blades Passive. Trail of Ruin Passive. The final slash of Blade Dance inflicts an additional Chaos damage over 4 sec. Unbound Chaos Passive. Lasts 20 sec. Glaive Tempest Instant, 20 sec cooldown. Launch two demonic glaives in a whirlwind of energy, causing 3, Chaos damage over 3 sec to all nearby enemies.

Soul Rending Passive. Desperate Instincts Passive. This effect can only occur when Blur is not on cooldown. Netherwalk Instant, 3 min cooldown.

Lasts 6 sec. Cycle of Hatred Passive. First Blood Passive. Reduces the Fury cost of Blade Dance by 20 and increases its damage to 1, against the first target struck. Essence Break Instant, 20 sec cooldown. Unleashed Power Passive. Master of the Glaive Passive.

Fel Eruption 20 yd range, Instant, 30 sec cooldown. Demonic Passive. Eye Beam causes you to enter demon form for 6 sec after it finishes dealing damage. Momentum Passive. Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 80 Fury over 10 sec if it damages at least one enemy. Fel Barrage Channeled, 1 min cooldown.

Unleash a torrent of Fel energy over 3 sec, inflicting 4, Chaos damage to all enemies within 8 yds. Abyssal Strike Passive. Infernal Strike creates a Sigil of Flame when you land and its cooldown is reduced by 8 sec. Agonizing Flames Passive. Shear has a chance to reset the cooldown of Felblade.

Feast of Souls Passive. Fallout Passive. Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies. Burning Alive Passive. Infernal Armor Passive. Charred Flesh Passive. Immolation Aura damage increases the duration of your Fiery Brand by 0. Spirit Bomb Instant. Consume up to 5 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for Fire per fragment.

Feed the Demon Passive. Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0. Fracture Melee Range, Instant. Rapidly slash your target for Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Fury. Concentrated Sigils Passive. Feral Frenzy provides a burst tool that can smooth out dips in the rotation when you are unlucky with your Primal Fury triggers and become resource-starved.

It can also be paired with Tiger's Fury every other cast to provide a mid-range burst tool if a fight demands this. The gameplay smoothing this provides by smoothing out resource gaps alongside providing good burst when paired with said tools makes this a solid option in short or timer-based encounters.

Moment of Clarity provides an easy alternative for the rotation, increasing your Energy generation via free Shred casts, and by extension increasing the cycle of your Combo Point expenditure. This has a lower ceiling compared to both other options, but is much easier to execute if you find yourself struggling. With the benefits of War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level.

However, you will open yourself up to open world PvP, so be aware of hostile enemy players who could interfere with you, this is a risk you will have to decide on your own if you want take.

In this section we will rank the PvP talents for leveling and playing in open world PvE scenarios. Note that in the Shadowlands update, the PvP crowd control reduction talents have been removed, and will be replaced by trinkets available at level Generally the selections are made to optimize your ability to kill enemies faster, increasing your pace when moving through content. King of the Jungle can provide very limited uses for extra movement speed, but you will rarely have a large number of Rip s active unless you are AoEing large groups with Primal Wrath , at which point you will likely not be moving far away.

Freedom of the Herd , High Winds , Malorne's Swiftness , Wicked Claws , and Strength of the Wild on the other hand have very limited PvE uses, being more focused on in-combat control and group assistance.

These are much more focused on PvP encounters, so are not recommended for open world play. This guide has been written by Wordup , a frequent theorycrafter involved in a number of class communities.

He is also an experienced player who has been in the world top since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. New World. More Games Diablo IV. WoW Classic. Overwatch 2.

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