Additionally, we recommend returning it to default once the mesh you're trying to see is visible. In most cases, this is due to the mesh item being made low LOD so as to reduce its land impact. Rather, the issue is inherent in how the mesh item was made. So you either live with it, or replace the item. The opposite effect of what was described above. This happens when mesh objects have far too many triangles in the high LOD models. The viewer is overloaded and cannot render anything else.
To resolve this, you will need to remove some nearby items, preferably the ones that are too complex. You can try to determine which those are by editing each item, looking at the Object tab , and look at the mesh information on the right. Any mesh item — or group of mesh items — with an excessively high number of triangles is possibly causing your problem.
Objects that appear nearly solid in wireframe are made of extremely high numbers of triangles. Visit Graphics Glitches for ways to address this. This is caused by mesh that fails to load, and in many cases is a result of having too high a draw distance in the presence of a lot of complex mesh. Modern mesh bodies and heads often use a lot of smaller pieces to make up the whole item, so parts can be hidden under clothing.
Sometimes the rigging information for one or more of these pieces gets corrupted during download and stuck in the viewer's cache. Currently, the best way to fix this issue is to clear cache. Please note: this only applies when parts look broken or incomplete.
So, I really hope mesh avatars take off as soon as possible. Really tho, mesh avatars are many, many times better looking than their sculpty counter parts and all any1 has to do is look at yours to see what I mean. That's what got me to come read more about mesh as I was away from SL for some months and don't know much about it. I tried a few demos I found on Marketplace and also some Mesh Group Gifts from here and there just out of curiosity to see what is all about.
To my disappointment I had to change my body to each and every one of mesh items I tried to fit my avatar there. And no I don' t want to double size my virtual boobs to wear a dress that moves with my virtual butt just because the creator thinks big boobs or small butt or big legs etc… It will certainly take a lot of time for people to adjust to mesh and this will have an impact on creators and their sales for sure as well as for what viewer people use.
Till then is gonna be fun seeing people wearing boxes though to be honest I haven't seen anyone wearing boxes yet which for me means people are not yet for it for many reasons e.
Yes I know but I quoted on a post for clothes that's why I talked about clothes :matte-motes-wink:. I found a pair of mesh pants I like Wow, baggy pants that actually look like baggy pants and not lumpy Legos stuck to your legs - what a concept! Sure, the Phoenix users all baawwwwww at me because all they see is a box, but I haven't been kicked out of any clubs or anything like that.
I think as the technology matures, more and more people will be able to see mesh clothing and objects. It's just a matter of time. Protip to the Phoenix users: Don't send me snapshots either. I know what it looks like to those using an outdated client.
Deal with it, or just Derez the box if it hurts your poor widdle eyeballs to look at it. I love mesh, I love changing my shape, and I love change! Let the old fuddy duddies have the old sl without sculpties and mesh while it lasts.
I was waiting for it to be released before i could even be asked to design mesh related products myself. Create an account or sign in to comment You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Share More sharing options Followers 0. You are about to reply to a thread that has been inactive for days. Recommended Posts.
MaxTux Wonder Posted October 4, Posted October 4, Who will use a mesh avatar if nobody can see it? I bet the others mesh seller has the same problem. Mesh sellers, please report your experience. Link to comment Share on other sites More sharing options Ciaran Laval Posted October 4, Mesh code is planned to be incorporated into the Phoenix viewer by the Phoenix devs. Tara Chester Posted October 4, Tara i was guessing, when i go around with my mesh avies, nobody can see me.
Claireschen Hesten Posted October 4, When I use Firestorm on OpenSim builds with a few avatars in training modes I can get fps frame rates! And high frame rates when we have used private regions on Second Life for educational meetings.
User Experience with Firestorm VR 6. This was an issue which occurred in earlier versions of Firestorm VR, e. See this Blog Post for more information. Firestorm VR 6.
He indicates that this fixed the black screen for a lot of AMD users. To fix the black screen go to your graphic card settings and force Anti-Aliasing on or off. Better… create a profile for this firestorm exe with AA on. A few people using quite old Apple Macintosh servers using older Xeon processors have had an issue where the Firestorm VR viewer would not start at all.
He plans to provide a non-AVX2 version in future. Update: Nov… Firestorm VR 6. Austin Tate's Blog. Skip to content. Home About. Start Firestorm VR which reports itself as 6. If this setting is not accurate the 3D view can look too flat or layered. Note that a setting of 0 means the image will be 2D. From Oculus Rift S? Vive Cosmos?
Dell Visor? The problem is that if you have HMD rotation on its hard to use flycam or edit things since it does not select properly.
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